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Differentiating materials through value, edges, reflections, and texture

Use value, edges, reflections, and texture to distinguish materials such as metal, skin, cloth, and stone.

What it is

You use value, edges, reflections, and texture to make materials distinct. For each material, set its overall lightness, transition sharpness, reflection strength, and surface detail.

Metal uses high-contrast values, sharp edges, and tight, slightly distorted reflections. Skin uses softer transitions, broader dimmer reflections, and subtle tone and color variation. Cloth uses simple value groupings, varied fold edges, and few reflections. Stone uses chunky value breaks, irregular edges, and broken or mottled texture.

Set each material's behavior before adding detail, then keep it consistent across the painting. Where materials meet, vary their values, edges, and reflections so they separate without outlines.

Why it matters

Consistent differences in value, edge softness, reflections, and texture help materials read as distinct surfaces. Weak control can make armor resemble plastic, skin resemble rubber, or cloth resemble clay. It can also make forms feel weightless and reduce readability when color is limited or removed.

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