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Painting believable colored light

Use hue, saturation, and value to show how colored, bounced, and ambient light affect surfaces throughout a scene.

What it is

Paint light as color interacting with the color of each surface. An orange lamp, blue sky, or green screen shifts the colors it touches in a specific direction, not only toward a higher value.

Balance the light color, surface color, and light strength. A blue light on a red ball can push the lit plane toward violet, reduce saturation, or raise its value beyond the local color. Shadows can shift toward environmental color and bounce light, which is light reflected from another surface.

Give key, fill, rim, and ambient light distinct color effects. Keep these shifts consistent across objects, including colored skylight on top planes, floor bounce under chins, and screen glow on nearby edges.

Why it matters

Control of colored light helps keep values readable while showing a specific light source, environment, and mood. Weak control can produce flat gray-white lighting, unrelated saturated colors, missing bounce light, or shadows that become black or muddy brown.

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