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Subjects (basic anatomy, creature blocking, character and prop maquettes)

Build rough 3D maquettes of figures, creatures, characters, and props for posing, lighting, and paint-over work.

What it is

You build simple 3D stand-ins for human figures, creatures, characters, vehicles, weapons, furniture, architecture, and everyday objects. These maquettes are quick, rough sculptures that establish proportion, volume, and pose.

For anatomy and creatures, you place boxes, cylinders, and simple muscle masses at approximately correct sizes and locations. Humanoid maquettes use workable head-to-body ratios, joint locations, and weight distribution. Creature blocking can include tails, wings, extra limbs, or altered skeletons while retaining structural logic.

For characters and props, you block major shapes and moving parts. You simplify coats, armor, guns, chairs, and other designs into volumes that support camera angle, silhouette, and lighting tests for 2D work.

Why it matters

3D blocking gives your paint-over a structural base for proportion, weight, perspective, lighting, and cast shadows. Weak blocking can produce stiff or unbalanced figures, unclear creature joints, and props that fail from another angle.

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