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Matching 3D perspective to a sketch

Align a 3D camera and model with a 2D sketch using its horizon, vanishing directions, and major planes.

What it is

Set up a 3D scene to match an existing sketch. Adjust the camera until major render edges, such as floor lines, wall edges, tabletops, or car roofs, align when overlaid.

Use the sketch's horizon line, main vanishing directions, and key planes as anchors. Adjust the camera and, when needed, the model until the 3D perspective follows the drawn lines.

Render geometry, grids, or block-ins as a base for drawing over complex objects, crowds, or environments while maintaining the sketch's perspective.

Why it matters

A mismatched 3D scene can introduce conflicting depth cues, scale problems, and distortions into a paint-over. Matching the scene lets the 3D pass support the drawing while its perspective remains consistent.

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