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Camera placement (height, tilt)

Set a 3D camera's height and tilt to match the viewpoint planned for a paint-over.

What it is

Camera placement sets how high the camera sits and how far it tilts up or down. It represents viewpoints such as eye level, low angle, or overhead.

Adjust the camera to match a thumbnail or 2D idea. A low angle places the camera near the floor and tilts it up. An overhead view places the camera high and tilts it down.

Check the horizon, the visible floor or ceiling, and vertical convergence as you adjust height and tilt. Lock the camera when the perspective supports the paint-over.

Why it matters

Accurate height and tilt help the 3D block-in carry the planned viewpoint. Weak control can flatten a low angle, show too little ground in an overhead view, or create perspective that must be corrected by hand during the paint-over.

You can check it when

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