Camera placement (height, tilt)
Set a 3D camera's height and tilt to match the viewpoint planned for a paint-over.
What it is
Camera placement sets how high the camera sits and how far it tilts up or down. It represents viewpoints such as eye level, low angle, or overhead.
Adjust the camera to match a thumbnail or 2D idea. A low angle places the camera near the floor and tilts it up. An overhead view places the camera high and tilts it down.
Check the horizon, the visible floor or ceiling, and vertical convergence as you adjust height and tilt. Lock the camera when the perspective supports the paint-over.
Why it matters
Accurate height and tilt help the 3D block-in carry the planned viewpoint. Weak control can flatten a low angle, show too little ground in an overhead view, or create perspective that must be corrected by hand during the paint-over.
You can check it when
- ✓Set cameras at eye level, low, and high positions, then compare screenshots showing the change in viewpoint.
- ✓Match a thumbnail or photo's horizon height and tilt with a 3D camera, while checking floor or ceiling visibility, vertical convergence, and proportions.
- ✓Paint over 3D bases and verify that the camera angle from the thumbnail remains consistent.
Related skills
- Camera height and angle
- Fundamentals: horizon line / eye level and vanishing points
- Setup (2D thumbnail → 3D blockout → camera match to thumbnail)
- Matching 3D perspective to a sketch
- Lens (focal length, field of view)
- Depth staging (foreground / middle ground / background)
- Field-of-view effects and wide-angle distortion