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Texture behavior (scale, following form, compression with distance)

Texture follows 3D form, uses an appropriate scale, and compresses as surfaces recede or turn away.

What it is

Texture behavior describes how surface detail sits on a form. Scratches curve around cylinders, bricks wrap corners, and pores follow cheek planes. Patterns follow the underlying 3D shape and the 2D silhouette.

Scale matches the size of marks to the object and material. Wood grain on a door differs in size from grain on a pencil. Skin pores are smaller than fabric weave. Keep these size relationships consistent within and across objects.

Compression with distance packs texture closer together as it recedes or wraps away from the viewer. Floor tiles appear larger and more spaced near the camera, then become smaller, closer, and lower in contrast toward the horizon.

Why it matters

Texture that ignores form or distance can flatten the image. Repeating marks may make an object look cut out, and unchanged texture scale can disrupt the relationship between body parts or materials. Texture compression also supports perspective when surfaces recede.

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