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Tools (symmetry, remeshing)

Use symmetry and remeshing to build balanced forms and maintain an even sculpting surface.

What it is

Symmetry mirrors changes from one side of a model to the other. Use it for balanced forms such as heads, characters, props, and creatures. Turn it off for asymmetrical features, such as a broken horn, a lopsided satchel, or a bag under one eye.

Remeshing rebuilds the surface with more even polygon distribution. Some tools call this dynamesh or remeshing to uniform density. Use it when strokes stretch, tear, or clump after the surface has been pushed too far.

A typical workflow uses symmetry while blocking in a creature bust, then remeshes as you inflate, cut, and smooth the forms. Toggle symmetry off for one-off details such as scars, pouches, and accessories.

Why it matters

Hand-sculpting both sides can disrupt balance and slow revisions. Skipping remeshing can cause strokes to skid across the surface and fine forms to collapse. Using both tools deliberately keeps the sculpt clean and editable for new camera angles, poses, or lighting setups in a 2D painting.

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