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Exporting useful paint-over bases

Set up and export 3D views that are paintable: clear forms, clean perspective, no clutter fighting your brushwork.

What it is

Prepare your 3D scene so the exported image drops straight into your painting software as a usable paint-over base. Choose a camera angle that supports the idea, hide anything that only adds noise, and make sure the render shows form and perspective clearly instead of drowning you in detail.

Set up the camera, frame the shot, then hide construction meshes, helper objects, and tiny assets that only add visual chatter. Choose a shading mode that makes planes and depth legible — simple lit, clay, or basic AO — and keep textures and effects minimal so you're not locked into their look when you start painting.

Export with painting in mind: a single flattened image with clear values, or a few passes (line, flat shading, maybe depth) you can layer and tweak. The base should make painting easier, not harder — readable edges, clean silhouettes, and room to redesign, add detail, and stylize on top.

Why it matters

Without this, your 3D output fights you or goes unused. Noisy renders tempt you to trace instead of design; heavy lighting bakes in choices you don't understand; cluttered screenshots hide the perspective you built the 3D for. Clean, purpose-built bases let you keep 3D accuracy while leaving room for 2D decisions about shape, lighting, and mood.

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