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Energy (lightning, electricity, magic/energy effect design)

Design and paint lightning, electricity, and abstract energy effects that fit the scene’s structure, lighting, and perspective.

What it is

You invent and paint energy with no fixed real-world shape, such as lightning bolts, magic beams, force fields, glowing glyphs, and sci-fi weapons fire. You decide where it begins, how it travels or gathers, and how bright or solid it appears.

You build effects from structure and shapes. A lightning bolt has a main path, branches, and taper. A spell circle has symbols, spacing, and thickness changes. A plasma blast has a core, falloff, sparks, or heat distortion. Define these parts with edges and shapes before softening and blooming the light.

You control color and contrast so the effect fits the image. This includes a limited color range, near-white highlights, and the amount of light cast on nearby areas. Separate layers can hold hard shapes, inner glow, outer glow, sparks, and impact hits.

Why it matters

This skill gives energy effects direction, scale, and structure within the scene. Weak control can make lightning lose its path, symbols look attached to the surface, or bright areas become featureless. The effect may also fail to interact with nearby forms or may disappear through low contrast.

You can check it when

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