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Direction and falloff

Where light comes from and how it weakens with distance — so your shading, shadows, and contrasts agree on one source.

What it is

Direction is where the light comes from and where it's traveling to. Every form shadow, cast shadow, and highlight in your painting should line up with one imaginary arrow running from the source to the object and on to whatever it hits.

Choose a direction and keep it consistent. Planes facing the light get more illumination; planes turned away get less. Cast shadows fall on the far side from the source, never at random. If the light is high and to the left, everything agrees — noses, tree trunks, buildings, and folds of cloth all cast shadows down and to the right.

Falloff is how light loses strength as it travels. The farther a surface sits from the source, or the more air and objects the light passes through, the dimmer and lower-contrast it gets. Show this by reducing brightness and contrast with distance, and by letting highlights weaken as forms move out of the main beam.

Why it matters

Without clear direction, your scene looks lit by several suns at once — shadows point different ways, and the viewer stops believing the space. Without falloff, everything looks as flatly lit as a flash photo, with no sense of depth or focus. Together, they give your painting one believable light that explains all the shading and guides the eye through near, mid, and far.

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