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Hand construction (palm, fingers, thumb mechanics)

Build the hand as connected 3D forms, with a solid palm, jointed fingers, and a thumb that rotates from its own base.

What it is

Hand construction builds the hand from simple 3D parts. Treat the palm as a thick block, the fingers as jointed cylinders, and the thumb as a separate branch from the palm. Use planes, corners, hinges, and twists to describe the form in space.

Sketch the palm as a wedge-like box that widens at the knuckles, with visible sides and a heel. Attach four finger units along the top edge, with varied spacing and angles. Divide each finger into 3 segments with joints that follow an arc across the knuckles. Taper the fingers, curve them slightly toward the middle finger, and connect them to a shared base mass.

Build the thumb from a rotated tube on the side of the palm. Show the thenar pad, the padded mass at its base, and the thumb's rotation as it opposes the fingers. Pose it by rotating around its base, since its first joint moves differently from the finger joints.

Why it matters

Weak construction can flatten the hand, distort joint placement and proportions, or give the thumb an incorrect angle. Building the palm, fingers, and thumb as connected 3D forms supports rotation in space, lighting, and reuse across different styles and levels of detail.

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