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Combining and interlocking forms

Constructing complex objects by connecting simple 3D forms through overlaps, shared edges, and inserted parts.

What it is

Break complex objects into boxes, cylinders, wedges, and spheres. Decide how each form sits against, overlaps, or enters another in space.

Find the joints and seams between parts, such as an arm joining a torso or a handle joining a mug. Draw through the forms, including hidden edges, to check curves, corners, and contact points from different angles.

Use interlocking forms to build transitions between major parts. A cylinder can connect the head and ribcage, while a wedge can insert into a skull with a defined shared border.

Why it matters

Combining and interlocking forms helps objects hold together as solid structures. Weak connections can make limbs, armor, and attachments appear to float or separate when the view changes.

You can check it when

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