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Render settings (samples, denoising, transparent backgrounds)

Set samples, denoising, and alpha output for clean 3D renders that support 2D paintovers.

What it is

Samples control how many times the renderer tests each pixel for lighting and reflections. Higher counts reduce noise but increase render time. Choose a count that produces a usable base without excessive processing.

Denoising smooths remaining grain after rendering. Check that it preserves textures, edges, and small details. Use lower settings or disable it when close-up materials and hard edges must remain intact.

Enable an alpha channel to export a transparent background. Check test renders for preserved transparency and clean edges, including thin lines and small shapes. Formats such as PNG can retain alpha for compositing in Photoshop.

Why it matters

These settings affect render time, surface detail, and the cleanup needed before paintover. Weak control can leave images noisy, soften important edges, or create halos around cutouts.

You can check it when

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