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PBR channels (base color, roughness, metallic, normal/bump, transparency, emission)

Set PBR channels to control color, surface response, metal, detail, transparency, and emission in 3D materials.

What it is

PBR channels are separate grayscale or color images that describe surface properties. Common channels include base color, roughness, metallic, normal or bump, opacity or transmission, and emission.

Base color carries unlit surface color. Roughness controls reflection sharpness. Metallic identifies metal surfaces. Normal or bump maps add small surface detail without changing the mesh. Opacity or transmission controls see-through areas, and emission marks surfaces that glow.

In a 2D workflow, these channels let you adjust lighting and cameras without repainting the material for each render.

Why it matters

PBR channel control helps materials keep consistent surface behavior across shots. Weak control can make surfaces look flat or plasticky, make metals resemble gray plastic, or cause glowing areas to lose brightness in darker scenes.

You can check it when

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