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Composition through the camera (depth staging)

Use a 3D camera to arrange foreground, midground, and background elements for depth, overlap, and focus.

What it is

Use the 3D camera to design depth as well as frame the shot. Place rough proxy geometry, such as boxes, cylinders, or mannequins, then adjust the camera and object positions to separate foreground, midground, and background layers.

Check overlaps and spacing in the camera view. Move objects toward or away from the camera along the Z-depth axis, and observe how scale, occlusion, and atmospheric perspective build space. Foreground elements may break the frame edge, midground elements can overlap the subject, and background shapes should remain behind the main silhouette.

Test variations by moving the subject closer, adding a foreground obstruction, lowering the horizon, or opening the midground. Use the resulting depth staging to guide contrast, edges, and detail in the paint-over.

Why it matters

Camera-based depth staging gives the scene a spatial hierarchy to build on. Weak staging can flatten distances, merge silhouettes, and make paint-over work compensate for unclear geometry.

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