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Envelope/block-in

Reducing a subject to a few straight-edged shapes so you can lock in proportion, tilt, and placement before adding detail.

What it is

Envelope or block-in traps the subject inside a simple, angular cage of straight lines. Skip detail and curves and ask only: what is the outermost boundary, and where are the big angle changes that define it? Lay down those few lines first, lightly, to claim the space on the page.

With the envelope in place, subdivide it into smaller blocks, still using straight lines, to place major features: head and torso masses, light/dark divisions, big folds, silhouette breaks. Save curves for later — at this stage, approximate everything with short, straight angles.

In practice, start a figure or object with a 6–12 line polygon instead of a contour drawing. Step back, check those angles and distances, and adjust until the block feels solid and balanced on the page — only then move to more specific shapes and interior structure.

Why it matters

Without an envelope, drawings drift as you chase one detail after another: features end up misspaced, tilts go off, and the figure stops fitting the page. A block-in gives you one simple structure to measure against, so you catch errors early while lines are still simple — making drawings more accurate and easier to keep consistent across a page or project.

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