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Shadow control and basic volumetrics

Use simple 3D lights and shapes to build shadows that describe volume and support a paint-over.

What it is

You use simple 3D geometry to block in cast shadows and form shadows before painting. Place and aim a light, then check whether the shadows show where planes turn in space.

Work with rough proxies such as boxes for buildings, stretched cylinders for limbs, and a rough bust for a head. Adjust the light's height and direction as you test how shadows fall across each form.

Manage shadow hardness and intensity for an exported pass. Balance soft penumbra, the gradual edge of a shadow, with firmer core shadows. Keep enough value information for hand-painted nuance.

Why it matters

Shadow control helps a 3D pass describe forms and provide a sound light structure for painting. Weak control can create flat forms, shadows that cut across faces and props, or dark areas that lose detail.

You can check it when

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