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Vehicle architecture (proportion, functional layout, human scale, interior/cockpit awareness)

Plan vehicle proportions, functional layouts, human scale, and interior or cockpit space before developing the surface design.

What it is

Vehicle architecture defines a vehicle's body plan, including wheelbase, overall length, cabin size, power-source space, door placement, and occupant capacity. You establish this structure before surface styling.

Use standing or seated human figures, drivers, or pilots to set seat height, legroom, headroom, window sight lines, and door and floor thickness. Exterior proportions should correspond to these interior decisions.

Plan controls, dashboards, pedals, joysticks, entry and exit paths, cargo, weapons, fuel, and maintenance access. For fantasy and science-fiction vehicles, show where people sit, walk, and move. Exterior and interior or cockpit drawings should describe the same object.

Why it matters

Vehicle architecture connects proportions, function, and human scale. Weak control can produce doors, windows, wheels, or cockpits that do not match the vehicle's size or intended use. It can also make the interior and exterior contradict each other, such as a large canopy over insufficient headroom or a mech torso with no space for its occupants and engine.

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