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Paint the figure under the environment's lighting

You can invent a lit figure that belongs in its environment, with your drawing, lighting, and integration all holding up at once.

What it is

This capstone combines inventing a solid, proportionally accurate human figure, posing it in perspective, and matching the environment's overall light and color.

You're applying form lighting, cast shadows, local value versus illumination, color temperature, and material rendering on skin, cloth, and props so the figure reacts to the same light as the background.

It also leans on scale and atmosphere: distance haze, bounce light from nearby objects, and effects like fog, fire, screens, or magic should hit the figure the same way they hit the rest of the scene.

You can check it when

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